Not So Secret Thanks a Lot Bryan Tactical Espionage Santa Xperience 2013/2014 Results

The gifts have been given. The games have been played. Here now stand four members of the DV Cast in the bright, fresh year of 2014 to conclude the Not So Secret Thanks a Lot Bryan Tactical Espionage Santa Xperience 2013. Stephen embarks on a decidedly Japanese RPG in Ys I, Bryan cautiously peers into the tiger-infested jungles of Far Cry 3, Cameron runs off at the speed of love to meet Sonic Generations and Sonic CD head on, and Zachary cackles with mad glee at the prospect of tearing into bottom-of-the-barrel motorcycle wreck Ride to Hell: Retribution. Will these games become beloved favorites for all of time or will they ruin Christmas forever? Both of these outcomes are profoundly unlikely! Opening/ending song: Christmas in the Village (Silver Bells), originally from Lufia II: Rise of the Sinistrals and remixed by Dale North.

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Episode 101: History Repeats Itself and So Does Animal Crossing

What are your go-to games, reader and potential listener? Which ones do you never tire of playing, or even if you do, you continue consuming because you are physically/mentally unable to stop? The DV Cast (minus Zach) shed their own light on this cold-button issue (a cold-button issue is something that nobody else is really talking about), which serves as the theme of Episode 101. Summarize a Game in Five Words gives poetry to opinion while brand new segment Steamed Broccoli encourages the invasion of privacy via Steam history, each of them tying into go-to games in their own special way. You'll also hear about Typing of the Dead: Overkill's secret to success, the yakuza's involvement in The Sims 3, and 1080 Avalanche's affordable madness. There's also some StarCraft Talk, but it would be easier to count the episodes not featuring Zerg-related conversation at this point. Opening song: Funky Bits by Yoann Turpin.

Ending song: Musicolours, originally from The Sims 3 and ReMixed by Guifrog.

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Episode 92: Return/Revenge of the Cameron

Cameron is no longer sleeping on the floor of an airport, so launch the fireworks and toast your complimentary Capri Suns, celebrate, celebrate. The entire DV Cast has reunited to talk about that most pleasant of subjects (video games), and no dearth of subject matter is to be found. Despite a tense argument over the perceivable cuteness of Wittle Wuna (?), the air is filled with lots of jovial talk about Zachary's continued Tales tale, Cameron's appreciation of Kill Place 3, and Bryan's juggling of strategy games. Stephen just talks about stuff like Pokemon cards and Star Wars LEGOs, which no one really wants to hear. And then Cameron quits. So this is an exceptionally normal episode of Disembodied Voices. Enjoy! [audio https://www.cubby.com/p/_eb423073e6054766874f55a20def4bbb/Disembodied%20Voices%20-%20Episode%2092.mp3]

Opening song: Electrolytic Man, originally from Mega Man and ReMixed by MaJIN_SaN, ambient, and tomatsu.

Ending song: Go into the Light, originally from Sonic Colors and ReMixed by Rexy.

Episode 62: In Which Zachary Makes a Funny Joke

Episode 62 of Disembodied Voices covers the exciting world of movies, novels, and YouTube videos. Video games are present also. Zachary has a boatload of horror on his mind, including Home, Corpse Party, and a grueling quest of death and redemption through the daunting spectral forms of Dark Souls. Cameron is more into Darksiders 2, the wonderful game that never ends, as he grouchily denounces everything Stephen likes. Speaking of Stephen, he's been playing Sonic Generations and inserting Star Wars quotes when he thinks nobody's listening (and pointing them out when he is ignored). Bryan finishes Alpha Protocol and sails off into the sunset with a psychotic version of Nolan North, followed by an expansive game of Civilization V. The exciting bit pops up with a listener email, not only proving once and for all that someone hears all of this nonsense, but going on to compliment said nonsense with articulate pleasantries. Next thing you know, Disney will buy Disembodied Voices Episode for several billion dollars! (That was a topical reference.) [audio http://dl.dropbox.com/u/98302924/Disembodied%20Voices%20-%20Episode%2062.mp3]

Opening song:  Test Dummy, originally from Mega Man 2 and remixed by AE.

Ending song: Collision Chaos Old School, originally from Sonic CD and remixed and Gecko Yamori.

Episode 60: Baptism by Hedgehog

It's time for the weekly dose of Disembodied Voices, this time extra long and extra shouty! After a thoroughly nonsensical intro of very poor British and Scottish accents, Stephen shares with the world his quest to build a PC that can play Sonic Generations, thus fulfilling one of his life goals. It turns out that eight-year-old games also run pretty well on the new machine, so Thief: Deadly Shadows launches the entire cast into a variety of tangents including orphanage asylums and similarly scary things. In other news, Bryan and Cameron have a grand story to tell in Shogun 2, inspiring the hearts and minds of human beings around the globe, followed by a spoiler-free recount of Zachary's time with To the Moon. Disembodied Voices Episode 60 is packed with hearty nutrients and devoid of unnatural chemicals, so you can safely consume the whole thing without growing a third arm. That's the Disembodied Voices way! [audio http://dl.dropbox.com/u/98302924/Disembodied%20Voices%20-%20Episode%2060.mp3]

Opening song: Test Dummy, originally from Mega Man 2 and remixed by AE.

Ending songBluest Sky, originally from Sonic 2 and remixed by Kajin.

Episode 21: Forward All Complaints to Bryan

Stephen, Bryan, and Zachary talk about video games. It sounds typical, but this week's episode is through-the-roof-uber-great! Stephen and Bryan are easily swayed by the nostalgic allure of Sonic Generations while Painkiller gets the Zachary Seal of Approval. A fascinating discussion on game journalism is mostly devoid of brain-dead comments and slander, which is a nice break from the norm. The Sonic series makes a return for Games to End All Games, in which Bryan makes a strong argument for Waku Waku Sonic Patrol Car. After a tense exchange concerning games that are being released, the whole adventure comes to a close. Should you download Disembodied Voices Episode 21? Yes. [audio http://dl.dropbox.com/u/47796264/Disembodied%20Voices%20-%20Episode%2021.mp3]

The Games of E3 2011: Stephen

It's funny how caught up we can get in company strategies and the unveiling of new technology when, honestly, those things serve as nothing more-- for the non-industry game player-- than means to an end. And that end is, naturally, games! To echo Bryan's sentiments, I haven't had enough time to rattle on about those very things during 2011's E3, but that's all about to change. Even with the questionable wave of shooters and motion controls, a sizable horde of games caught my eye this year, many of which are returns to classic series that were previously looking pretty hopeless. Hope, however, abounds in this place; just browsing through my list of anticipated releases is enough to spark the ember that lights the fire which roars into a blazing display of video game radness!

Sonic Generations

If there's one game that taps into my inner Being a Kid During Christmas Morning, it's Sonic Generations. I've been a Sonic fan for many years; Sonic CD was one of my first games, I played all the Genesis and Dreamcast installments over and over again (excluding Sonic Shuffle, which I promptly used as a coaster to hold drinks that I hate), and I continue to keep up with the series. It's been fascinating to watch Sega tinker with the nuts and bolts of 3D, trying to nail the sensation of speed without messing stuff up. The gameplay style of Sonic Unleashed was close; Sonic Colors was closer; Sonic Generations looks to be the best attempt yet. Not only that, but half the game consists of the classic 2D style, which, by all appearances, is convincingly accurate. Of course, everything will be displayed in beautiful HD, so let's hope the frame rate holds up. Taking trips back to zones like Green Hill and City Escape is a nostalgic, fun-filled offer I shall not refuse. We can only pray for a remix of the latter's groovy music! Actually, I'm not sure I can think of one improvement for Sonic Generations so far, which... actually seems kind of suspicious. Ah well. Realists are dumb.

 

SSX

After that bizarre smattering of darkened peaks and military-style action that served as the trailer for SSX: Deadly Descent, my expectations were at, roughly, 0%. Maybe 2% because of the flying squirrel suit. It sure was a relief when EA took a step back and revealed "Deadly Descent" to be one of three modes from a much more upbeat game called simply SSX. While dropping subtitles and numbers for a reboot isn't anything new, this one has me genuinely excited. I'm hesitant to see the previous lovely-but-unrealistic environments exchanged for real-world mountains, but the freedom and expansive trick possibilities that comes with satellite data sound promising. After spotting some highly SSX3-ish footage, I've become convinced that they have a real chance of knocking this game out of the park. Admittedly, it looked somewhat unfinished, but they've been letting people glimpse at gameplay since before the textures were in place, so in this pre-alpha stage and a launch window for early 2012, I'm staying optimistic. Besides, Kaori's coming back!

Uncharted 3: Drake's Deception

Here's a real shocker! Who would ever think to put this game on a list like this? It's clear that Sony is proud of their talented developer, and darn well they should be! It's a terrifying task, topping Uncharted 2, but Naughty Dog are a terrifying bunch of people-- terrifyingly genius, that is! I already expected big things from this game, but some of the setpieces they've shown have been mind-blowing. When a leak sprung and water started leaking into the cruise ship's interior, sloshing around and slowly filling the room in real-time, it was impressive. When the entire boat flipped over, the floor became the wall, and everything (water, crates, cars, an unfortunate Mr. Drake) went with it... has something like that ever been done in a game before!? The trailer got me even more pumped, displaying the signature Indiana-Jones-type movie setting and a large gathering of awesome moments. This Katherine Marlowe seems to be a refreshing change from the two-dimensional villains of the previous games, and I'm so very pleased to see Sully in a leading role. Finishing off with Nathan clutching a fluttering tarp strapped to the back of an airplane (currently taking off, quite naturally) sealed the deal: I can't wait for Uncharted 3. As long as it continues to dish out superb gameplay along with its explosive setpieces and story, I'll be ecstatic.

Luigi's Mansion 2

I didn't think anyone cared much at all about Luigi's brief stint as a very thorough house cleaner, and now Nintendo is creating a sequel? How cool! I sort of wish it was coming out on the Wii U (I can only imagine what it would look like with all that power and HD sheen), but I've got to say, the trailer on my 3DS looked exceptionally good; the fixed camera treats the 3D effect well. It brought back memories, watching Mario's younger brother shuffle his way through dusty rooms as he fought both terror and ghosts (and usually both). All the same, I can't help but wonder if the original game's spirit (HA!) can be reproduced. It was the little things that made that game memorable: Luigi's tepid whistling when the lights were on and his fearful cries for Mario when they weren't, the goofy use of the Game Boy Horror, and the wonderful theme song that always comes to mind when I see a handheld vacuum cleaner. By all that is haunted and infested with gold coins, that song needs to come back!

Rayman Origins

Speaking of goofy cartoon characters making returns that I didn't see coming, here we are with the large-nosed man vegetable thingamajig we've come to love. Although, I must admit, there hasn't been much to love about him as of late. Whether you throw your lot in with the rabbids or not, Rayman himself has been entirely overshadowed by the screaming freaks. Having an entire series hijacked and taken over by mutant side characters is a fascinating and weird turn of events (just like Sonic the Hedgehog, ZING, am I right?). That's why it's so joyous to see an all-new platformer hit the scene, free of bunnies and rich in straight-up fun. It wasn't long before the demo I watched had me smiling along with the stupidly exaggerated Rayman and Globox as they hopped around and slapped each other. Why, the whole game seems bursting with life and energy! I have a feeling the co-op will be delivering plenty of grins come this fall.

Halo Combat Evolved: Anniversary

I much prefer the original Halo trilogy to ODST and Reach, as fine as those products were. It's that part of the Halo universe that grabs me; that story, those vivid landscapes, those fishtailing warthogs, and-- perhaps most of all-- the always awesome Master Chief. I have my doubts about Halo 4 extending the fight that was promised to be finished four years ago, so I can't wait to revisit those good times all over again. I originally thought Combat Evolved: Anniversary would be the original game with some sharper graphics, but not! No, not at all! To my sheer delight and surprise, the entire package will get a total overhaul, replacing the aged visuals with material that sits comfortably in the Xbox 360 library. Also, with the press of a button you can switch between the old and the new-- and that's really cool! Online support is another bonus, but even considering the integration with Reach's multiplayer, I'll miss skidding warthogs across ice and sniping with the beloved pistol. Without the original engine, it just won't be the same. Even so, I'll take any excuse I can to replay this genre-defining classic, and this seems like a darn good one.

Journey

This is something that focuses on one of my favorite video game aspects: exploration. In the vast expanses of sand and more sand, a mountain alighted with some mysterious glow catches your eye; you must get there. That's more or less the setting in its entirety, and that's what intrigues me. You need simply wander, and that's the game. Even if you bump into another player online, he or she (or whatever they are under those concealing cloaks) won't jolt you out of the experience. There's no voice chat or gamertags or any of that rubbish to get in the way, which somehow goes against natural tendencies to put multiplayer games into categorized boxes.

"Ah, two players, you say? It must be co-op?"

"No doubt certain areas can only be accessed with multiple people, eh?"

"I've got it! You can fight each other! The multiplayer is killing other dudes!"

But no, as far as ThatGameCompany has revealed, other people are just... there. I'm sure you can interact with them in some fashion, but it comes down to whether you wish to wander with them or wander alone. Either way, you're still wandering, looking for that mountain. Unlike so many games these days, there isn't a dotted line to follow. It's the sense of open lands to explore and the tinge of mystery that interests me so much. The fantastical visual style of flowing deserts and characters that glide with a smooth elegance doesn't at all hurt its appeal. The aesthetics and gameplay philosophy are combining to create the atmosphere of a very tiny person lost in a very large world, and that should be worth seeing alone.

Kirby Mass Attack

This little game was tucked safely away in the virtual shelves of the internet, and I didn't notice it until after the whole trade show was packed up and ready to trundle off. A new Kirby game for the non-3DS piqued my curiosity, so I watched the trailer that nobody knew existed and instantly became enamored with it. The hungry hero has seemingly been cloned, and there's a gaggle of Kirbys running amok! They're akin to Pikmin in that they can be tossed about as well as coordinated to bypass tricky areas and take down foes of hefty size. The pleasant sprite-based graphics and SNES-esque music brought warm bubbles of happiness from the pit of my inner being (which isn't half as disgusting as it sounds), and the music-- oh my goodness, the music! Let me tell you, it's positively adorable in every way. Mass Attack promises to be a pure, joyful video game that has me in eager anticipation.

The Elder Scrolls V: Skyrim

Okay, enough cute. It's time for mountains. Dragons. Skyrim! I'm not sure I can describe my excitement for this colossal game, but I suppose I'll have to try. Otherwise this portion will consist of me typing "skyrimskyrimskyrimskysrimskyrimskyrim" ad nauseum. Every time I watch the gameplay trailer for the fifth Elder Scrolls entry, it starts with my enthusiasm rising, rising, rising, until... the dragon shout! Then I literally get goosebumps and the rest is incredible. Jeremy Soule has struck gold with that song like he hasn't done since Morrowind's theme. Todd Howard and his fellow Bethesdanites (that's what they call themselves, isn't it?) are making practically every smart move I could think up: a Nordic setting, dual-wielding weapons, dynamic sidequests and NPCs, a minimal HUD, less straightforward terrain than Oblivion's, improved third-person, and so much more. The only bit I'm worried about is the effort to streamline the series, and while that can be a good thing, these days it often translates to "dumbed down". But I trust Bethesda with this, and Skyrim is coming along gloriously. At this point, I know about as much as I want; the true adventure begins when I insert the disc, lean back, and enter a world of blustery winds laden with ice and endless adventure on the horizon. What I do next is up to me!

And that, directly above, is my Official Favorite Game Featured at E3 2011.

11.11.11. Just you wait.

But really, all of the games up there look wonderful, and I can hardly wait for them to come out. For a tad of clarification, this list is not a precise guide to my "most anticipated" releases or whatnot. They're simply games that caught my eye during E3 and made me markedly more pumped to try them for myself, and I'm sure there are some that I missed. Some runners-up include Kingdoms of Amalur: Reckoning, The Legend of Zelda: Skyward Sword, Paper Mario 3DS, and Tomb Raider. I'm highly interested in these games, mind you-- perhaps even more so than the ones on display-- but I either have my doubts about them or the show didn't highlight anything special enough to warrant inclusion. But yeah, that's it. Games! Games that I want to play!